Sandtraps
Played around a bit with my code, discovered a couple of weird bugs, but nothing that I think will be a show-stopper. I'll look at it in more detail tomorrow after I've slept on it. Haven't had too much energy for work-related stuff today. Been thinking mainly about what kind of simulations to run in order to demonstrate what SelNet is capable of. I think that, at least at first, I will concentrate on its abilities to provide a user or end-system with choice about which of a handful of routes should be used for carrying its packets depending upon some user-defined criteria. Playing around with that should give me at least something to work with. I noticed from reading the IPNL paper, for example, that the implementation and evaluation section was not that comprehensive. Und dass ist irgendwie ein beruhrigendes gefühl. I'll probably have to produce a quick technical report for inclusion in the thesis and then work on a real paper with more in-depth results and detailed experiments for a journal paper at a later date.
Sandra is going out in an hour or so to Jossan's party, so I get to watch Blade Trinity and eat chocolate whilst she's out. :) Maybe I should blast some monsters in Painkiller: Battle Out Of Hell to keep me going in the meantime...
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